
GBCS Group Company Website Revitalization
GBCS Group Company Website Revitalization
GBCS Group Company Website Revitalization
(NDA Prohibited) Message me for more details!
(NDA Prohibited) Message me for more details!
(NDA Prohibited) Message me for more details!
My Team:
My Team:
My Team:
Tools:
Tools:
Tools:
Duration:
Duration:
Duration:
UX/UI / Legal / Dev / 3D
Teams
UX/UI / Legal / Dev / 3D
Teams
UX/UI / Legal / Dev / 3D
Teams
Figma, FigJam,
Autodesk Maya,
Figma, FigJam,
Autodesk Maya,
Figma, FigJam,
Autodesk Maya,
November - January 2025
November - January 2025
November - January 2025
CONTEXT
CONTEXT
CONTEXT
Defining our Website Vision
Defining our Website Vision
Defining our Website Vision
My UX/UI team collaborated with GBCS’ Legal, Dev, and 3D Graphic Design team to revitalize our company website. Our mission was to better reflect our forward-thinking, fleet management solutions through futuristic-esque models, summaries, and avatars, while maintaining its core functionalities and features. Given my strong experience in AutoCAD, I became entrusted to work alongside the 3D Graphic Design Team as another designer, which is where my greatest contributions from this project came from.
My UX/UI team collaborated with GBCS’ Legal, Dev, and 3D Graphic Design team to revitalize our company website. Our mission was to better reflect our forward-thinking, fleet management solutions through futuristic-esque models, summaries, and avatars, while maintaining its core functionalities and features. Given my strong experience in AutoCAD, I became entrusted to work alongside the 3D Graphic Design Team as another designer, which is where my greatest contributions from this project came from.
My UX/UI team collaborated with GBCS’ Legal, Dev, and 3D Graphic Design team to revitalize our company website. Our mission was to better reflect our forward-thinking, fleet management solutions through futuristic-esque models, summaries, and avatars, while maintaining its core functionalities and features. Given my strong experience in AutoCAD, I became entrusted to work alongside the 3D Graphic Design Team as another designer, which is where my greatest contributions from this project came from.



REFLECTION
REFLECTION
REFLECTION
Journey as a 3D Graphic Designer
Journey as a 3D Graphic Designer
Journey as a 3D Graphic Designer
SOLUTION
SOLUTION
SOLUTION
Design Contributions + Final Deliverable
Design Contributions + Final Deliverable
Design Contributions + Final Deliverable



PROCESS
PROCESS
PROCESS
Conceptualizing our Solution
Conceptualizing our Solution
Conceptualizing our Solution
I, and 3 other 3D Graphic Designers, set clear, project goals and deadlines to ensure accountability and maintain consistent progress. Specifically, developed 2, 3D avatar animations using Autodesk Maya, and received feedback at each checkpoint to refine the following processes:
Creating modular components from avatar references.
Texture mapping color schemes, and lighting presets.
Rigging model skeletons, applying weight painting, and animating basic gestures and motions.
While this project required a larger contribution from our 3D Graphic Design and Legal teams, our UX/UI team was still responsible for the following:
Updating typography, subtle glow effects, and its responsiveness across all devices.
Thoughtful integration of new visualizations into existing frameworks.
I, and 3 other 3D Graphic Designers, set clear, project goals and deadlines to ensure accountability and maintain consistent progress. Specifically, developed 2, 3D avatar animations using Autodesk Maya, and received feedback at each checkpoint to refine the following processes:
Creating modular components from avatar references.
Texture mapping color schemes, and lighting presets.
Rigging model skeletons, applying weight painting, and animating basic gestures and motions.
While this project required a larger contribution from our 3D Graphic Design and Legal teams, our UX/UI team was still responsible for the following:
Updating typography, subtle glow effects, and its responsiveness across all devices.
Thoughtful integration of new visualizations into existing frameworks.
I, and 3 other 3D Graphic Designers, set clear, project goals and deadlines to ensure accountability and maintain consistent progress. Specifically, developed 2, 3D avatar animations using Autodesk Maya, and received feedback at each checkpoint to refine the following processes:
Creating modular components from avatar references.
Texture mapping color schemes, and lighting presets.
Rigging model skeletons, applying weight painting, and animating basic gestures and motions.
While this project required a larger contribution from our 3D Graphic Design and Legal teams, our UX/UI team was still responsible for the following:
Updating typography, subtle glow effects, and its responsiveness across all devices.
Thoughtful integration of new visualizations into existing frameworks.
These can also be found on the front page of gbcsgroup.com!
These can also be found on the front page of gbcsgroup.com!
These can also be found on the front page of gbcsgroup.com!



Leading a Design Team
Working with the 3D Design Team challenged my assumptions about how team leadership can function. Rather than daily check-ins, we independently owned our tasks, and came together only once a week to offer feedback and critique. This trust-based approach surprisingly worked and showed me new ways of guiding teams--ones built more on collaboration than control.
Rigging with Limited Hardware
Working on a laptop without a dedicated GPU made rigging and building AutoCAD animations especially time-consuming. Mesh lag, viewport glitches, and export issues slowed my workflow significantly and even delayed deadlines. To work around this, I shifted to using proxy models for animation previews and leveraged cloud-based rendering tools for final outputs. It taught me to adapt creatively under hardware constraints.
Balancing Creativity with Needs
As the 3D Graphic Design Team and I developed our products, we regularly checked in with our legal team for any compliance concerns and our dev team to ensure seamless implementation. Unbeknownst to me at first, this process avoided later, more expensive, redesigns and taught me how to translate my creativity into products that meet both visual and technical standards. This ultimately helped me understand that successful UX/UI isn’t just about aesthetics, but also alignment with real-world constraints.
Leading a Design Team
Working with the 3D Design Team challenged my assumptions about how team leadership can function. Rather than daily check-ins, we independently owned our tasks, and came together only once a week to offer feedback and critique. This trust-based approach surprisingly worked and showed me new ways of guiding teams--ones built more on collaboration than control.
Rigging with Limited Hardware
Working on a laptop without a dedicated GPU made rigging and building AutoCAD animations especially time-consuming. Mesh lag, viewport glitches, and export issues slowed my workflow significantly and even delayed deadlines. To work around this, I shifted to using proxy models for animation previews and leveraged cloud-based rendering tools for final outputs. It taught me to adapt creatively under hardware constraints.
Balancing Creativity with Needs
As the 3D Graphic Design Team and I developed our products, we regularly checked in with our legal team for any compliance concerns and our dev team to ensure seamless implementation. Unbeknownst to me at first, this process avoided later, more expensive, redesigns and taught me how to translate my creativity into products that meet both visual and technical standards. This ultimately helped me understand that successful UX/UI isn’t just about aesthetics, but also alignment with real-world constraints.
Leading a Design Team
Working with the 3D Design Team challenged my assumptions about how team leadership can function. Rather than daily check-ins, we independently owned our tasks, and came together only once a week to offer feedback and critique. This trust-based approach surprisingly worked and showed me new ways of guiding teams--ones built more on collaboration than control.
Rigging with Limited Hardware
Working on a laptop without a dedicated GPU made rigging and building AutoCAD animations especially time-consuming. Mesh lag, viewport glitches, and export issues slowed my workflow significantly and even delayed deadlines. To work around this, I shifted to using proxy models for animation previews and leveraged cloud-based rendering tools for final outputs. It taught me to adapt creatively under hardware constraints.
Balancing Creativity with Needs
As the 3D Graphic Design Team and I developed our products, we regularly checked in with our legal team for any compliance concerns and our dev team to ensure seamless implementation. Unbeknownst to me at first, this process avoided later, more expensive, redesigns and taught me how to translate my creativity into products that meet both visual and technical standards. This ultimately helped me understand that successful UX/UI isn’t just about aesthetics, but also alignment with real-world constraints.
lukas junn
lukas junn
lukas junn
Connect with me!
junnlukas@gmail.com | LinkedIn
Connect with me!
junnlukas@gmail.com | LinkedIn
Connect with me!
junnlukas@gmail.com | LinkedIn