



Leading a Design Team
Working with the 3D Design Team challenged my assumptions about how team leadership can function. Rather than daily check-ins, we independently owned our tasks, and came together only once a week to offer feedback and critique. This trust-based approach surprisingly worked and showed me new ways of guiding teams--ones built more on collaboration than control.
Rigging with Limited Hardware
Working on a laptop without a dedicated GPU made rigging and building AutoCAD animations especially time-consuming. Mesh lag, viewport glitches, and export issues slowed my workflow significantly and even delayed deadlines. To work around this, I shifted to using proxy models for animation previews and leveraged cloud-based rendering tools for final outputs. It taught me to adapt creatively under hardware constraints.
Balancing Creativity with Needs
As the 3D Graphic Design Team and I developed our products, we regularly checked in with our legal team for any compliance concerns and our dev team to ensure seamless implementation. Unbeknownst to me at first, this process avoided later, more expensive, redesigns and taught me how to translate my creativity into products that meet both visual and technical standards. This ultimately helped me understand that successful UX/UI isn’t just about aesthetics, but also alignment with real-world constraints.
